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As with other Monster Hunter titles, Monster Hunter Rise has the player take the role of a Monster Hunter, tasks with slaying or trapping large monsters using a variety of weapons, tools, and environmental features to damage and weaken them...
As with other Monster Hunter titles, Monster Hunter Rise has the player take the role of a Monster Hunter, tasks with slaying or trapping large monsters using a variety of weapons, tools, and environmental features to damage and weaken them while surviving their attacks. Successful completion of the offered quests provide loot, typically in the form of various monster parts from the monster, which are used to forge new armor and weapons that can be used to take on more powerful monsters, forming the series notable core loop. Several of the series monsters return along with a host of new monsters developed for Rise.[2] All fourteen weapon types that have been present in both Monster Hunter Generations and World, which mix archetypes of swords, shields, staves, bows, and guns, will be in Rise.
Rise uses the game seamless map approach introduced in Monster Hunter World unlike the zoned area approach typical of earlier games in the series. Its maps
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